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 Art by Dan Panosian

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Flaming Turd
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PostSubject: Art by Dan Panosian   Mon 23 Feb - 13:30

http://urban-barbarian.deviantart.com/art/The-Riddle-of-Steel-100723600




Last edited by Flaming Turd on Mon 23 Feb - 13:31; edited 2 times in total
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Flaming Turd
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PostSubject: Re: Art by Dan Panosian   Mon 23 Feb - 13:31

Quote :
INTERVIEW with DAN PANOSIAN


Tell me a little bit about yourself, about your life? What helped prepare you to become the artist that you are today?


That's a very broad question. My life is pretty hectic. I'm lucky that I'm as busy as I am. I've had times in my career where things have been slow and it's those times that you think you'll work on your personal projects. For me that's never the case. I get lazy. So a busy schedule keeps me on track. Dave Johnson, Jeff Johnson and I started a club called Drink and Draw a few years ago and it's quite a bit of fun. So when I'm not working, I'm, um, drawing. Hey, no one picks this career because they "had to". You do it because you love it. If you don't, seriously - find another line of work because it's tough!

My father was an artist so I guess I had a bit of an advantage. Granted, he didn't want me to pursue art as a career. So he gave me one art lesson when I was about six years old. Through my formative years he would critique me but that was it as far as lessons went. I never went to art school and that's something I wish wasn't the case. A good art school can make a huge difference. Luckily, when I moved to NYC I met a lot of very talented artists that pushed me in the right directions. By surrounding myself with talent I was forced to improve or fade away. I'm still learning all the time. I have so much to learn it's almost numbing!


How do you go about drawing, and what goes through your mind, from start to end?


Like most artists, I start with very rough/vague scribbles. In some cases, thumbnails. I try to keep things loose so that if the drawing doesn't work out I haven't invested a lot of time noodling it to death. I try not to press the pencil too hard so that every line is just like a brush line. My round file is always pretty full.
Once I stumble on something I like, I tighten it up by scanning it on the computer. I have a Wacom Cintiq and I use Photo Shop too to add details. If it's a comic book page, I'll print out a full size version and lightbox it for inking [then it's scanned back in and cleaned up in PS]. Otherwise, I'll create a new layer and digitally ink a character or turn.
What goes through my mind? Honestly, a whole lot of editing. Ideally I'm thinking about pairing down the design at all times. I'm asking myself what is most essential. How can I lead the eye? Where is my focus? What is my design objective? How can I frame within a framing device? Have I created any tangents?


What is a typical day for you, and who are the people you work with?


A typical day is half drawing and half interfacing with clients. Generally I'm juggling two or three jobs at once. It's something you have to do when you're freelance. If the work flow gets too intense I outsource. I'd prefer not to but I have a great network of talented artists I call on occasionally.

What are some of the things that you have worked on?


Nearly every title for Marvel and DC Comics and a lot of Image Comics. Most notably, X-Men books. I've done a handful of DVD covers, Video Game covers and book covers. There's been a lot of video game design too.


What are you working on now? (if you can tell us)


I just finished X-Men Origins:Sabretooth for Marvel Comics and now I'm doing a series of covers for Mark Waid's new comic book Irredeemable. I'm not sure what's after that. Generally, I have a lot of toy design work to do and the occasional Children's Book. But I would like to narrow my focus back to the comic book field.


Who do you think are some of the top artists out there?


Design wise? There are almost too many to count. When it comes to animation, I would say Sean Galloway is exceptionally appealing. So is Dave Johnson. As artists, I look at Eric Canete, Sean Gordon Murphy, Adam Hughes, Andrew Robinson and Dave Johnson. But truthfully, I look at tons of artists. There really are too many to name.

Could you talk about your process in coloring your art, as well as the types of tools or media that you use?


I use Photoshop and on rare occasions I'll use colored pencils and Copic Markers. PS is a very easy process for coloring. You can go easy or you can put all your time into it. It's up to you. With design, I'll generally put just enough in to establish mood and suggest a harmonious palette.


What part of designing is most fun and easy, and what is most hard?


The most difficult thing is staying fresh. It's easy to stick to what's worked before. But that philosophy can keep you in a rut and you land up repeating yourself. The easiest part, for me is the "finish". By then, all the hard work is done. When you've decided upon a proper design it's time to put the icing on the cake. That's the polish. That's the sparkle. Exciting things can happen from there and for me; it's always the most fun.


What are some of the things that you do to keep yourself creative?


I look at Deviant Art. I attend as many Life Drawing studies as I can. Here in Los Angeles you can almost find a life drawing studio any day of the week. Generally you donate $10 or $15 for a few hours. Its money well spent.
The trick is drawing outside your comfort level. Meaning, ideally you should approach the sessions differently than you would if you're working. If you sketch with a marker on the job - grab a charcoal pencil and try going strictly tonal. It's the only way to insure you'll make impressive leaps in skill. If you stick to what you know, then you're only going to marginally improve by doing the same thing again and again. You have to cross train.

You can bring that tonal work into your pen work. If you draw only in black and white, it's time you experimented with color. You'll be amazed at how much better your pen and ink will be. You're understanding of form changes/improves. The way you look at shapes and forms changes. You see things in a brand new manner. All of sudden, drawing is new again. Challenging. Rising to the challenge is what breeds change and improvement. I'm constantly surprised by artists that resist this opportunity. Like most things in life, we prefer sticking to what we know. Change scares us. But change is good. Change provides grow.


What are some of your favorite pieces of art work that you have seen?


Work I've seen? My favorite work is probably by Frank Frazetta. There's no one else quite like him. He's a hard one to beat.


What is your most favorite subject to draw? And why?


I love anything Robert E. Howard. Or, you could say, anything Frank Frazetta. The two share very similar predilections.


What inspired you to become an Artist?


My father. He was quite an artist and a premier designer. He always really enjoyed the comic book medium. He bought me my first Batman comic book and took me to see Conan. That was pretty much it. I was hooked. Sadly, I think he would of wished I would of become a doctor.


What are some of the neat things you have learned from other artists that you have worked with or seen?


In general, artists are pretty stingy about sharing techniques. Neal Adams showed me quite a bit for the brief time I worked with him. Back in the Nineties Mark Pacella showed me a lot of turn of the century illustrators and really opened my eyes to a world outside of comic books. Dave Johnson is pretty liberal with critiques which is always very helpful. If I draw a sword he'll say, "draw it bigger. Make it mean something. Give it impact." Dave is excellent at making everything count. He doesn't spare any design aspect. If you put it in the drawing, use it. Otherwise, less is more.


What are some of your favorite websites that you go to?


I'm on Deviant Art all the time. Sometimes I hit the blogosphere to get that incentive. There are so many creative talents out there it's hard not to be inspired. I'm literally looking at everyone and checking out what's new. There's so many approaches to good design.


What wisdom could you give us, about being an Artist? Do you have any tips you could give?


Always compare your work to the very best. That's the barometer. Ask yourself what he/she is doing better/differently, etc. Analyze and note the differences. Don't settle for "it's good enough". Comparing yourself to the best talent out there shouldn't stop you from delivering though. But it should help you to up your game and be as competitive as you're able. The moment you stop learning is the moment your work is going to become stale. When your work becomes stale - watch out! That means you better think about retirement because the art world changes very quickly. Keep up to stay up.


If people would like to contact you, how would you like to be contacted?


I prefer email. Info@danpannosian.com


Last edited by Flaming Turd on Sun 29 Mar - 4:22; edited 1 time in total
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PostSubject: Re: Art by Dan Panosian   Mon 23 Feb - 13:35

The guy says that he is planning to draw a whole set of quotes from the Milius' movie.

study


Panosian also has done a couple of covers for the regular RED SONJA comic series:

http://urban-barbarian.deviantart.com/art/Song-of-Red-Sonja-78534635
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adreanaline
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PostSubject: art school?   Tue 24 Mar - 1:45

I'm curious- Why do you wish you had gone to art school? There's some merit in learning outside the classroom and you seem to have success despite it.
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maelstrom
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PostSubject: Why go to Art School?...   Tue 24 Mar - 4:06

From the time I could hold a pencil in my hand I was drawing pictures. I remember that I used to copy or trace things that my older brother had drawn or I would try to reproduce images from comic books. I basically taught myself how to draw in my youth.

I went to a small high school in a small state which had a small educational budget. Ergo-no Art program...Well, the local Vocational Technology Center offered some drawing classes and I took them in the evenings a couple of nights a week. Like I said, I had pretty much already taught myself how to draw prior to this, but I really learned a lot in these classes. I actually did some very nice compositions in that class.

When it was time for me to look into where I was going to go to college I checked out several Universities. I took some of my art work and showed some instructors who in turn asked me where my portfolio was (I was kind of like...dude, what's a portfolio?)...I saw other prospective students that had all of these projects that they had done through the years and their stuff blew anything that I had away. It wasn't really a matter of them being any more talented than I am, but they had a wide variety of pieces which displayed their versatility and proficiency with different media.

Well, long story short-I eventually ended up in an Art program at a University, but I was just way behind the eight-ball (keep in mind that this was before computers became such an important tool). I did all right in my classes, but things can get really competitive in those programs. Your stuff is always on display for critique and it can be a humbling experience. The state I lived in was really no place for an artist to make a living and any intentions I had of relocating to a better area for my chosen profession were curtailed by being thrust into providing for an unexpected family.

Years and years have passed since then, and I had to find a profession that put beans on the table. I still draw, paint, sculpt and even do some woodcarving every once in a great while. I often think about going back to school and finishing up on that Art degree, I actually live in an area now which would be somewhat ideal for that profession. But I would basically have to start over from scratch with all of the developments in technology that have been implemented into the Commercial Art field.

It is very true that you can learn a lot outside of formal training, some people just have a natural skill or affinity for the arts. But,....Just like it was in Art class at the University, the Art profession can be very competitive as well and any school, formal training or instruction might just be the edge you need to land a good job.

I think it is best to have a balance of both. I think formal education in the art field can be very beneficial, and necessary for most! But it can also be an edge to use your external influences to "Think outside the box".

By the way, deviantart.com is a great place to view a wide variety of artwork. I have a few pieces there myself which can be seen here:

http://aka-maelstrom.deviantart.com/
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Flaming Turd
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PostSubject: Re: Art by Dan Panosian   Mon 4 May - 1:50

Art by ERIC BLAIS:


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Cromulus The Destroyer
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PostSubject: Re: Art by Dan Panosian   Mon 4 May - 3:09

The original and rather cartoonish goofy style below ruins that otherwise pretty good piece.
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PostSubject: Re: Art by Dan Panosian   Today at 17:20

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